![]() ![]() ![]() They even had a Wolfenstein competitor called Ken’s Labyrinth, made by Ken Silverman who went on to create the Build engine which saw a lot of licensed success in its own right. They followed the shareware model of Id Software and Apogee, and generally released games that competed with their core properties. Jazz Jackrabbit and One Must Fall 2097 in particular I remember as fairly mainstream games from 1994, but I played a number of their games from the pre-Unreal catalog at the time. A note though, that although Epic had their breakthrough success with the first Unreal in 1998, they had been developing and releasing games since 1991. Perhaps this is a logical course for disruptive success in game development? I can only imagine if Electronic Arts had decided to start licensing game engines early on, but then they can barely bring themselves to recycle an engine internally from one project to the next, let alone create a polished, user friendly product to license to other developers. ![]() Epic Games take only a 12-13 cut, while Steam takes a 30 cut for the. Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity.Įpic Games Store is said to launch soon and begin what Sweeney calls “a long journey to advance the cause of all developers.” The store will first launch with a set of games curated by Epic for PC and Mac, and then allow other games and “open platforms” throughout 2019. When it comes to revenue split, Epic Games Store is a better option than Steam. Launched in 2003, they are still the best platform, with the biggest library of PC games and a social hub for players. There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR. Januby Rafa Pietraszek Through all these years, Steam stays as the ruling king and the go-to platform of gaming online stores. Update (12:20 PM ET): Tim Sweeney has confirmed in a Game Informer interview that VR games will have a home on the platform, although the store “doesn’t have any sort of VR user interface.”īoth Steam and the Oculus Store take an industry standard cut of 30% of a game’s revenue, although Epic CEO Tim Sweeney today announced in a blogpost that the company would soon be creating their own dedicated storefront that will only take a 12% slice of the pie that includes games created with Epic’s Unreal Engine 4, Unity, and other game engines.įittingly dubbed ‘Epic Games Store’, the distribution platform will likely take the place of the Epic Games launcher on PC and Mac, which most famously features battle royale sensation Fortnite and the Unreal Engine itself. Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. ![]()
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